LightBlog

jeudi 30 juin 2016

SwiftShader is Now Fully Open Source

Google has been using SwiftShader in Chrome since 2009, and they’re also using it in Android development tools as well as cloud services. This technology allows for 3D rendering on systems that can’t fully support hardware-accelerated rendering. This technology is now fully open source and those who are interested can access the git repo here.



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